Labyrinthine – Dev Blog #12
Wow. Nearly a month has gone by since the last ! We can only apologise, we didn't realise it had been so long.You are probably wanting some sort of explanation,…
Wow. Nearly a month has gone by since the last ! We can only apologise, we didn't realise it had been so long.You are probably wanting some sort of explanation,…
Thanks for being patient, we realise the dev blog is a little later than usual. We hope everyone's having a good time and staying indoors during these bizarre times; We…
We've made it to the tenth devblog already! Time flies when you're having fun!This devblog might seem a little short, a lot of the content we've worked on these past…
Thanks for your patience in waiting for the devblog, there's been a huge amount of discussion over the past couple of weeks and it's been our primary focus. We do…
Welcome to devblog number 8. This week's devblog will be the shortest so far but should still be an interesting read! Luke's Graphical System This past week, Luke has been…
Welcome to dev blog #7. This past week has been very productive for us; we have been hard at work trying to bring the game up to scratch for a…
Welcome to devblog six! Thanks for being patient guys on this one guys. Devblog #5 spanned 2 weeks due to the previous week having some internal problems that slowed development.…
Welcome to our fifth installment to the devblog series. First off, apologies are in order! We had to delay our meetings due to unforseen events which in turn led to…
Welcome to the fourth entry in our devblog series. This past week we've been reconnecting and doing some early spring cleaning, tidying up our project and re-organising our trello. Fencing,…
Welcome to the third entry in our devblog series. Since the last devblog, we've had Christmas and boxing day, we hope you've enjoyed the festive season wherever you are in…