April 2021 – Developer Update
Buckle up, this is going to be a long one! I'm sure everyone is dying to know whats coming up for Labyrinthine; You're going to find out in this post!We've…
Buckle up, this is going to be a long one! I'm sure everyone is dying to know whats coming up for Labyrinthine; You're going to find out in this post!We've…
Happy new year! Just a quick update, mainly for people who have the game on steam but not discord (Join us, link in the menu!) or are not active on…
Hey Everyone! No game update just yet but we thought it would be a great idea to bring everyone up to speed on what's going on behind the scenes. As…
Long time no see!As you can see, this devblog has been delayed quite a bit; this is partly because of a piece of exciting news we will be sharing shortly.…
Whew! Where to begin with this one? I guess welcome to dev blog 13! Let me try put into words this past month; Exciting, tough, painful, thrilling, brutal yet motivating.…
Wow. Nearly a month has gone by since the last ! We can only apologise, we didn't realise it had been so long.You are probably wanting some sort of explanation,…
Thanks for being patient, we realise the dev blog is a little later than usual. We hope everyone's having a good time and staying indoors during these bizarre times; We…
We've made it to the tenth devblog already! Time flies when you're having fun!This devblog might seem a little short, a lot of the content we've worked on these past…
Thanks for your patience in waiting for the devblog, there's been a huge amount of discussion over the past couple of weeks and it's been our primary focus. We do…
Welcome to devblog number 8. This week's devblog will be the shortest so far but should still be an interesting read! Luke's Graphical System This past week, Luke has been…